
The original game's use of lighting and aural design often meant you would hear the necromorphs long before you would see them, and exploring the often poorly-lit Alien-esque environs held the promise of many surprise attacks. Even aside from what could be a subtly pointed (if rueful) commentary on organized religion, though, the world of Dead Space is still frightening at face value. Visceral's Dead Space universe is particularly unpleasant by this metric: an oppressive religious cult has a seeming majority of the universe in its throng, and even worse, is devoted to an alien artifact that violently transforms its followers into horrific, necrotic monstrosities through a rapidly-spreading recombinant virus.

For as much of a thrill as we might get from being hunkered down in the middle of a firefight against the Reapers or witnessing the aftermath of an EMP blast over Washington, D.C., in reality most video games are a painless way to live an exciting and often desperate struggle for survival-an experience, assuming that the various fictions of gaming could actually be re-visited in the real world, that few of us would actually want to have in our waking lives. For all the escapism they bring, most video game universes probably aren't places we would actually ever want to go.
